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** Modified Amber/Sapphire Floodborn Precon **
Use Gramma Tala - Storyteller, Mickey Mouse - Detective and James - Role Model to build an early ink lead and get a couple Snow White - Unexpected Houseguests on the field to suffocate your opponents with the Seven Dwarves' synergy. There are Pawpsicles for draw and heal power, and Hakuna Matata and Gumbo Pot for additional heals.
If the game runs late or your opponent controls your Dwarf ramp, you can use Grand Pabbie - Oldest and Wisest to quest for lorethal with enough heals and characters on the field. Four Pawpsicles can get him up to 11 lore - they remove *up to 2* damage, so use them to remove 1 damage four times to maximize his effect if there's not a lot of damage out. Three Gumbo Pots can add up to 12 lore, and Hakuna Matata scales depending on how much you've ramped and challenged.
I've played this deck at a few league nights and had a lot of fun with it, if your stars align it can be a VERY overwhelming presence. It goes toe-to-toe with most ink combinations I've played against and the most difficulty I faced was against an Amber/Steel bodyguard deck. Be careful not to count your chickens before they hatch too - expect a 'Be Prepared' or 'Dragon Fire' if you're facing Ruby, 'Grab Your Sword' or Tinks and Beasts against Steel, etc. If they can counter your ramp, they will. Try not to top-deck it, balance your ramp out with draw power, and always keep a backup plan in hand if you can.
Disclaimer: Neither of the leagues I play in have folks running $300+ meta netdecks so if you're playing against that crap, your mileage may definitely vary. If this is your situation, this should still be a fun deck to play with against your friends. Good luck and happy questing, illumineer!
Use Gramma Tala - Storyteller, Mickey Mouse - Detective and James - Role Model to build an early ink lead and get a couple Snow White - Unexpected Houseguests on the field to suffocate your opponents with the Seven Dwarves' synergy. There are Pawpsicles for draw and heal power, and Hakuna Matata and Gumbo Pot for additional heals.
If the game runs late or your opponent controls your Dwarf ramp, you can use Grand Pabbie - Oldest and Wisest to quest for lorethal with enough heals and characters on the field. Four Pawpsicles can get him up to 11 lore - they remove *up to 2* damage, so use them to remove 1 damage four times to maximize his effect if there's not a lot of damage out. Three Gumbo Pots can add up to 12 lore, and Hakuna Matata scales depending on how much you've ramped and challenged.
I've played this deck at a few league nights and had a lot of fun with it, if your stars align it can be a VERY overwhelming presence. It goes toe-to-toe with most ink combinations I've played against and the most difficulty I faced was against an Amber/Steel bodyguard deck. Be careful not to count your chickens before they hatch too - expect a 'Be Prepared' or 'Dragon Fire' if you're facing Ruby, 'Grab Your Sword' or Tinks and Beasts against Steel, etc. If they can counter your ramp, they will. Try not to top-deck it, balance your ramp out with draw power, and always keep a backup plan in hand if you can.
Disclaimer: Neither of the leagues I play in have folks running $300+ meta netdecks so if you're playing against that crap, your mileage may definitely vary. If this is your situation, this should still be a fun deck to play with against your friends. Good luck and happy questing, illumineer!